Dawn of the dragon

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Monsters have big glowing weak spots on their bodies, which is obviously standard video game design.

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The game's world is fairly drab and looks cheap in comparison to its triple-A competitors, but it's continually enlivened as your hero, Kate, turns the battlefield into a chemistry set. Though the opening hours are a little slow, the third-person sci-fi shooter from Mad Head Games gets continually better as it unveils more and more elemental attacks you can use to take down your enemies.

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I'm thinking about this because I just played through Scars Above. RELATED: Scars Above Review - Never Metahedron I Didn't Like Whenever a game lets you play around with the elements, even if it's a bad game, it becomes a pretty good game for just a moment. You can do all of those things in games like Divinity: Original Sin 2, Genshin Impact, and Legend of Spyro: Dawn of the Dragon. Or, you freeze them with a glob of icy sci-fi plasma, then smack them with a hammer, shattering them into a million brittle little pieces. Maybe you push a monster into standing water and hit them with 1,000 volts instead. You knock over a barrel of oil near your opponent, then cast a fire spell on the spot, engulfing them in flames.

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